ARCHER CLASS

Job Command: Charge. Charges a weapon in order to make the attack more powerful.
Usable Items: Caps, Light Armor, Crossbows, Longbows.
|
Difference from Squire |
| HP: +0% |
| MP: -10% |
| Attack Power: +25% |
| Magic Power: +0% |
| Speed: +0 |
| Best Weapon: Pegasus Bow Location: Deep Dungeon |
| Prerequisite: Level 2 Squire. |
Charge
Abilities ![]()
|
Ability |
JP Cost |
Description |
| Charge +1 |
100 |
Charges for 1 CT |
| Charge +2 |
150 |
Charges for 2 CT |
| Charge +3 |
200 |
Charges for 3 CT |
| Charge +4 |
250 |
Charges for 4 CT |
| Charge +5 |
300 |
Charges for 5 CT |
| Charge +7 |
400 |
Charges for 7 CT |
| Charge +10 |
600 |
Charges for 10 CT |
| Charge +20 |
1200 |
Charges for 20 CT |
Trigger
Abilities ![]()
|
Ability |
JP Cost |
Description |
| Speed Save |
800 |
Gain +1 speed. Trigger: Damage |
| Arrow Guard |
450 |
Evade Bow/Crossbow Attacks |
Modifiers ![]()
|
Ability |
JP Cost |
Description |
| Equip Crossbow |
350 |
Equip Crossbows even if not an Archer. |
| Concentrate |
400 |
If an enemy is in targeted panel, 100% hit rate on physical attacks. |
Movement
Abilities ![]()
|
Ability |
JP Cost |
Description |
| Jump +1 |
200 |
Increase Jump by 1 |