CHEMIST CLASS

Job Command: Charge. Charges a weapon in order to make the attack more powerful.
Usable Items: Caps, Light Armor, Crossbows, Longbows.
|
Difference from Squire |
| HP: -20% |
| MP: -0% |
| Attack Power: -20% |
| Magic Power: +0% |
| Speed: +10% |
| Best Weapon: Blast Gun Location: Deep Dungeon or Stolen from Balk. |
| Prerequisite: None. |
Item
Abilities ![]()
|
Ability |
JP Cost |
Description |
| Potion |
30 |
Cures 30 HP |
| Hi-Potion |
200 |
Cures 70 HP |
| X-Potion |
300 |
Cures 150 HP |
| Ether |
300 |
Restores 20 MP |
| Hi-Ether |
400 |
Restores 50 MP |
| Elixir |
900 |
Restores all HP and MP |
| Antidote |
70 |
Cures Poison |
| Eye Drop |
80 |
Cures Darkness |
| Echo Grass |
120 |
Cures Silence |
| Maiden's Kiss |
200 |
Cures Frog |
| Soft |
250 |
Cures Petrify |
| Holy Water |
400 |
Cures Undead and Blood Suck |
| Remedy |
700 |
Cures Petrify, Darkness, Confusion, Silence, Oil, Frog, Poison and Sleep. |
| Phoenix Down |
90 |
Cures Death |
Trigger
Abilities ![]()
|
Ability |
JP Cost |
Description |
| Auto Potion |
400 |
Cures with lowest level of Potion available. Trigger: Damage |
Modifiers ![]()
|
Ability |
JP Cost |
Description |
| Throw Item |
350 |
Throw items for extended range even if not a Chemist. |
| Maintenance |
250 |
Protects against Item Breaks |
| Equip Change |
0 |
Change equipment even if in battle |
Movement
Abilities ![]()
|
Ability |
JP Cost |
Description |
| Move - Find Item |
100 |
Find hidden items when you stop moving. |